#include "GameStates.h"

#include <iostream>
using namespace std;





CGameStateMainMenu::~CGameStateMainMenu()
{}

CGameStateMainMenu* CGameStateMainMenu::getInstance()
{
	static CGameStateMainMenu pInstance;

	return &pInstance;
}


void CGameStateMainMenu::enter(CGame* pGame)
{
	cout << "Enter Main Menu" << endl;
}


void CGameStateMainMenu::update(CGame* pGame)
{  
	cout << "Update Main Menu" << endl;

}


void CGameStateMainMenu::exit(CGame* pGame)
{
	cout << "Exit Main Menu" << endl;
}
